hgeEntity Class Reference

Entity Class. More...

#include <hgeEntity.h>

Inheritance diagram for hgeEntity:

hgePolygon hgeShape hgeEntityEx

List of all members.

Public Member Functions

 hgeEntity (int m_Layer, bool m_Static)
bool IsStatic ()
bool IsDynamic ()
int GetRenderLayer ()
virtual hgeEntitySpawn ()=0
virtual void Initialize ()
virtual void Update (float dt)
virtual void Render ()
void Delete ()
bool Deleted ()


Detailed Description

The entity class inherits from hgePolygon and represents the base class for an interactive object in your game.

Todo:
finish writing this documentation piece

Constructor & Destructor Documentation

hgeEntity::hgeEntity ( int  m_Layer,
bool  m_Static 
) [inline]

Entity class constructor.

Parameters:
m_Layer Entity layer to render on. HEL_FRONT, HEL_MIDDLE1, HEL_MIDDLE2 or HEL_FRONT.
m_Static Is the entity static?


Member Function Documentation

virtual void hgeEntity::Render (  )  [inline, virtual]

Renders the polygon.

Reimplemented from hgePolygon.


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