
#include <hgeEntity.h>

Public Member Functions | |
| hgeEntity (int m_Layer, bool m_Static) | |
| bool | IsStatic () |
| bool | IsDynamic () |
| int | GetRenderLayer () |
| virtual hgeEntity * | Spawn ()=0 |
| virtual void | Initialize () |
| virtual void | Update (float dt) |
| virtual void | Render () |
| void | Delete () |
| bool | Deleted () |
| hgeEntity::hgeEntity | ( | int | m_Layer, | |
| bool | m_Static | |||
| ) | [inline] |
Entity class constructor.
| m_Layer | Entity layer to render on. HEL_FRONT, HEL_MIDDLE1, HEL_MIDDLE2 or HEL_FRONT. | |
| m_Static | Is the entity static? |
| virtual void hgeEntity::Render | ( | ) | [inline, virtual] |
1.5.8